@startuml
sprite $wc [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000002AEEA10000000000002AEEA1000000000000
000000000003FFFFFF200000000003FFFFFF200000000000
00000000000BFFFFFFB0000000000BFFFFFFB00000000000
00000000000FFFFFFFF0000000000FFFFFFFF00000000000
00000000000FFFFFFFF0000000000FFFFFFFF00000000000
00000000000BFFFFFFB0000000000BFFFFFFB00000000000
000000000002FFFFFF200000000002FFFFFF200000000000
0000000000002AFFA20000000000002AFFA2000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000001AFFFFFFFFA10000000002BFFB2000000000000
000000001EFFFFFFFFFFE100000003FFFFFF300000000000
00000000AFFFFFFFFFFFFA0000000CFFFFFFC00000000000
00000000FFFFFFFFFFFFFF0000002FFFFFFFF20000000000
00000000FFFFFFFFFFFFFF0000008FFFFFFFF80000000000
00000000FFFFFFFFFFFFFF000000DFFFFFFFFD0000000000
00000000FFFFFFFFFFFFFF000002FFFFFFFFFF2000000000
00000000FFFFFFFFFFFFFF000008FFFFFFFFFF8000000000
00000000FFFFFFFFFFFFFF00000DFFFFFFFFFFD000000000
00000000FFFFFFFFFFFFFF00002FFFFFFFFFFFF200000000
00000000FFFFFFFFFFFFFF00008FFFFFFFFFFFF800000000
00000000FFFFFFFFFFFFFF0000DFFFFFFFFFFFFD00000000
00000000FFFFFFFFFFFFFF0002FFFFFFFFFFFFFF20000000
00000000FFFFFFFFFFFFFF0008FFFFFFFFFFFFFF80000000
00000000FFFFFFFFFFFFFF000DFFFFFFFFFFFFFFD0000000
00000000000FFFFFFFF000002FFFFFFFFFFFFFFFF2000000
00000000000FFFFFFFF000008FFFFFFFFFFFFFFFF8000000
00000000000FFFFFFFF00000DFFFFFFFFFFFFFFFFD000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
00000000000FFFFFFFF00000000000FFFFFF000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_WC(_alias) ENTITY(rectangle,black,wc,_alias,MATERIAL WC)
!define MATERIAL_WC(_alias, _label) ENTITY(rectangle,black,wc,_label, _alias,MATERIAL WC)
!define MATERIAL_WC(_alias, _label, _shape) ENTITY(_shape,black,wc,_label, _alias,MATERIAL WC)
!define MATERIAL_WC(_alias, _label, _shape, _color) ENTITY(_shape,_color,wc,_label, _alias,MATERIAL WC)
skinparam folderBackgroundColor<<MATERIAL WC>> White
@enduml